![]() ![]() It's possible to divert water into magma to form your own obsidian, although obsidian is often already present in great quantities. It can also be used to make more valuable rock crafts and furniture, as obsidian has a value of 3, compared to 2 for flux stones and 1 for other ordinary stones. Volcanoes provide ready access to obsidian, which a craftsdwarf can form into a rock short sword these are as strong as steel shortswords. Sometimes a magma pipe will exist in an area with no volcanoes nearby. Using the site finder assists in finding volcanoes see its page for more information. There may also be additional local magma pipes or magma pools in nearby tiles around the volcano. A volcano is not a bright red ≈ - those tiles indicate red sand. Select that space, and in the local map, move your starting area to include the square with a dark red ≈, which is the caldera. Scroll around the world looking for a red ^ in the regional map. Most of the time they are not visible on the world map. To start on a map that includes a volcano, you will have to search for one on the fortress location selection screen. A tile with 100 volcanism may become a volcano. In areas with high volcanism, volcanoes and magma have a higher chance of rising to the surface. Click on this image to see the larger version.ĭuring world generation, areas of the map have a "volcanism" rating, (see advanced world generation for more information) much like they have a rainfall or drainage rating. Also note the volcano's name displayed under the biome information - this will be shown even if your plot isn't over the caldera. In order to begin on the volcano the starting plot must cover the ≈. ![]()
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